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Lsoit 3DS MAX Essential, 3DS MAX Particle Effects, 3DS MAX Animation Effects(DVD)

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SKU: 53003 Category:

Additional information

Weight 0.5 kg
Subjects

Computers

Chapters

3ds MAX
3ds MAX Introduction, Welcome, Getting Started, Getting Around In The Viewports, Introducing the interface, File Menu, Pop Menu Edit, Pop Menu Tool, Pop Menu Groups, Pop Menu Views, Pop Menu Create, Pop Menu Modifiers, Pop Menu Animation, Pop Menu Graph Editors, Pop Menu Rendering, Pop Menu Customize, Pop Menu Maxscript, Pop Menu Help, Floating Toolbar, View Cube, Change Colors, Working with Files, Starting A New Project, Saving Files, Holding And Fetching Files, Using Move Tool, Using Rotate Tool, Scale Tool, CD2 – Contents, Polygon Modeling, Standard primitives, Standard Primitives_Part1, Standard Primitives_Part2, Extended Primitives, Architectural object, Architectural Object_Part 1, Architectural Object_Part 2, Architectural Object_Part 3, Architectural Object_Part 4, CD3 – Contents, Working with Objects, Selection Techniques, Naming Objects, Reading The Transform Gizmo, Coordination With Object, Understanding Pivot Points, Hiding And Freezing, Copy Object, Groping Object, Polygon Modeling with Graphite, Extruding Objects, Lofting Objects, Creat Taxt, Using Paint Deformation, Using Path Deform, Creattext In Box, CD4 – Contents, Using modifier, Use To Boolean Tool, Lathing Object, Use Hair And Fur, Using The Lattice Modifier, Using Ripple, Use Cloth In Object, Use Terrain, Using Scatter, Using Freeform Deformation Modifiers, CD5 – Contents, NUBS modeling, Shapes, Use To Nubs Curve, Use To Line, Sub Object, Ignoring Backfacing, Working at the Sub-Object Level, Using Sub-Object Modeling Commands, Transforming Sub-Objects, Using 2D Sub-Object, Converting Or Using A Modifier, Using Modifiers That Reduce Geometry, Appling Modifier In Sub – Object Level, CD6 – Contents, Create and Aligning object, Aligning With Object, Creat A Grid, Create Curtain, Snaps Tool, Use To Splines (Creating A Bottle), CD7 – Contents, Introduction Basic modeling, Creating A Remote, Box Modeling, Building a Fort with box modeling, Building A Fort With Box Modeling_Part1, Building A Fort With Box Modeling_Part2, Building A Fort With Box Modeling_Part3, Creat 2D Landscap, Creating A Building Using Modifers, Using Modifer In Shape, Using Conform In Shapes, Using Connect Object, Smoothing Groups In Meshsmooth, CD8 – Contents, Create Projects, Object Modeling, Creat Flower, Creating Screwdriver, Create Lips Shape Sofa, Create Red Rose, Create Red Rose_Part1, Create Red Rose_Part2, Create LCD TV, Creat Lcd Tv_Part1, Creat Lcd Tv_Part2, Create Spring, Create Football, CD9 – Contents, Create School Desk, Creating A 3D Pie Chart, Create Toy Car, Create Toy Car_Part1, Create Toy Car_Part2, Create Umbrella, Create Wall Lamp, Create Wall Lamp_Part1, Create Wall Lamp_Part2, Create Mouse Tapper, Textures and Materials, Material Building Essentials, Material Editor Interface, Main Body Color, Adding And Controlling Shine, Applying Materials, CD10 – Contents, Material Map channels, Use Diffuse Map, Use Bump Maps, Using Opacity Maps, Using Self-Illumination, Using Reflection Maps, Creating Surfaces and Textures with Maps, Create Textures And Materials, Create Transparency In Materials, Designing A Complex Material, Editing Maps, Mapping Techniques, Mapping Coordinates_Part1, Mapping Coordinates_Part2, Mapping Coordinates_Part3, Mapping Coordinates_Part4, Building A Multi Sub-Object Material, Effects, Glow Effect, Water Effect, Fire Effect, CD11 – Contents, Lighting, Introduction Of Light, Type of light, Target Spot Light_Part1, Target Spot Light_Part2, Using Omni Light, Using Free Spot, Directonal Light, Sky Light, Using Target Light, Using Projector Lights, Lighting effects, Setting Light Volume, Adjusting How Far A Light Shines, Rendering, Activeshade, Saving Render Settings, Mr Quality, MR Refraction, Mr Refraction_Part1, Mr Refraction_Part2, Loading Background Images, Create Video, Using The Ram Player, CD12 – Contents, Animation, Controlling Animation, Animating With Auto Key, Animating With Set Key1, Moving Keyframes, Copying Keyframes, Deleting Keyframes, Linking And Unlinking Objects, Animating An Object Along A Path Complete List of Tutorials for3DS Max Particle Effects, Introduction To Particle Systems, Timing And Quantity, Size And Speed, Particle Types, Particle Rotation, Meta Particles, Geometry Particles, Spray Particle Effects, Snow Particle Effects, Blizzard Particle Effects, Parray Particle Effects, Pcloud Particle Effects, Super Spray Particle Effects, Gravity, Bind To Space Warps, Wind Space Warps, Motor Space Warps, Bomb Space Warps, Vortex Space Warp, Path Flow Space Warp, Wave Space Warp, Ripple Space Wrap, Deflector Space Warps_Part1, Deflector Space Warps_Part2, Spawning Particles, Maps, Blurring Techniques, Particle Mblur, Particle Age, Basics Reactor, Rb Collection, Break Wall, Cloth Collection, Deforming Mesh Collection, Soft Body Collection, Create Wind, Motor Reactor, Create Rope, Camera Types, Camera Viewport Navigation, Changing A Cameras Lens Length, Controlling Focus With Depth Of Field, Applying Motion Blur, Using Clipping Planes, Activating A Show Safe Frame, Putting A Camera On A Path, Locking A Camera On To An Object.
3DS Max Animation Effects, Timing Spacing For Weight, Timing And Spacing For Readability, Timing And Spacing For Contrast, Beginning Our Pose To Pose Animation, Concluding Our Pose To Pose Animation, Follow-Through And Overlapping, Squash And Stretch For Volume, Squash And Stretch For Stronger Gestures, Adding Energy With Exaggeration, Arcs For Correcting A Path Of Action, Checking For Subtle Arcs, Ease In And Ease Out For Realism, Appeal For Personality, Another Example Of Adding Appeal, Removing The Confusion Of Secondary Action, Anticipation For Build-Up And Action, Understanding The Concept Of Staging, Solid Drawing For Depth, Establishing The Initial Pose, Contact Positions And Cycling Key frames Part 1, Contact Positions And Cycling Key frames Part 2, Adding The Down Position, Completing The Extremes Of The Walk, Balancing The Character In The Front View, Adding Weight To The Hips, Animating The Subtle Rotations Of The Feet, Animating The Rotations Of The Upper Body, Animating The Head, The Follow-Through And Overlapping Action Of The Elbows, The Follow-Through And Overlapping Action Of The Elbows 1, Finalising The Wrists, Refining The Feet, Blocking In The First Extreme Of The Climb P2, Blocking 3h The Second Extreme Of The Animation, Posing The Action Of The Character Scaling The Wall, Posing The Character Prepare To Leap Over The Wall, Posing The Character Getting Ready To Leap Over The Wall, Animating The Characters Descent, Wrapping Up The Extremes, Blocking In An In-Between, Refining The Upper Body, Refining Right Leg, Refining Left Leg, Fixing The Left Arm, Corrections On The Right Arm, Completing The Animation, Different Types Of Ball, Basic Ball Animation, Create Key frame, Use Squash And Stretch, Refining Squash And Stretch, Add The Feeling Of Gravity, Create Rotation, Free updates available for all subjects at your registered emails, All subjects steps by steps learning through video tutorials In Hindi DVD., Every member at your home can learn through one DVD., You can learn at anytime of your choice, These tutorials are put in serial order, so that you can learn yourself step by step., The tutorials are in Hindi and English mix language, which gives you comfort at the time of learning., It feels like the teacher is sitting beside you., You can also learn again if you think you have forgotten any topic. it is very easy way to learn computer in hindi language .

Model Name

3DS MAX Essential, 3DS MAX Particle Effects, 3DS MAX Animation Effects

Classes

Applicable For All

Num Of Disks

1

Model Id

3DS MAX Essential, 3DS MAX Particle Effects, 3DS MAX Animation Effects

Education Board

General

Brand

Lsoit

Processor

1GHz Processor

Hard Drive

512 MB

Operating System

Window7, Window8, WindowXP, Windows 2032

Memory

1 GB RAM

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